

We could have kept working on a self-published game, in fact, the first version of Tinytopia was meant to be a small self-published game compared to what it turned out to be. Hey u/jason2306! Great question! The indie dev dilemma!Īfter our first project, BalanCity, which was self-published, we decided to give it a shot at finding a publishing partner and see the other side of the coin. Please follow us on Twitter, Instagram, Facebook for updates or visit our Discord server if you just want to chat! And, if you're interested in picking up Tinytopia, it's currently on sale on Steam and the Microsoft Store to celebrate the update. It might just take a little longer for us to get back to you all. Thank you all very much for your questions! We're going to wrap this up, but still feel to keep asking us questions! Just tag us in the post.
#Tinytopia gog free
If we don’t get ya’ here, please feel free to chat with us at any time on our social channels or on our Discord which all can be found by visiting this link: Īlright, let’s get this started! Please feel free to ask us any questions you would like, whether they're about Tinytopia, game development, game publishing, or even how we got into the business! We will also be streaming the game on Steam starting at 3pm PT, so we’d love to see you there!Īnd because we want to ensure that we are able to respond to as many questions as possible, we can also make ourselves available to respond to any left-over questions tomorrow.

#Tinytopia gog update
We will be around answering questions through the rest of the day and will update the post if any of us has to step away for a few minutes. Mastiff Marketing Associate, Dylan Strehle: u/MastiffAwareness Mastiff Marketing Manager, David Bruno: u/Mastiff-David Mastiff President and CEO, Bill Swartz: u/Head_Woof_At_Mastiff After having a blast with their game and deciding that it was in good hands, we just had to get involved.įor today’s AMA/AUA we’ll have the following participants:įounder of MeNic Games and Creative Director on Tinytopia, Fernando Córdoba: u/cordicba When we first met with MeNic Games at GDC three years ago, we were impressed with the personable and hardworking team. Bill had run Activision Japan and our Head Of Studios and leader of the Japan office, Mika, was a VP of Production at Activision.

It was kind of a spin-out of Activision Japan, which had produced Tenchu and a bunch of other Activision titles. Their most recent game, Tinytopia, allows players to construct charming toy towns and cities atop tiny terrain, combine building blocks to create new megastructures, test their skills in the physics-based Challenge stages, or simply unwind and obliterate everything with an array of cute catastrophes! The game is available on Steam, GOG, Epic Games Store, and, as of this morning, the Microsoft Store.Īs for Mastiff, we were born on July 18, 2002. Specializing in fun, physics-driven games, the studio launched its debut title, BalanCity, in 2016, followed by Space Routine in 2020. MeNic Games is an award-winning indie game development studio based in Cordoba, Argentina. Today, we’ve brought the founder of MeNic Games, Fernando Córdoba, to help us talk about the development of Tinytopia, as well answer any questions about the game’s ‘Spooktacular’ V1.1 Update, which just launched! You may know us as the publishers behind games like La Pucelle Tactics, Gurumin: A Monstrous Adventure, Fight Crab for Nintendo Switch, Home Sweet Home and, most recently, the adorable city-builder Tinytopia.
